In a scenario where both empire are at lvl 20 repeatables on everything. This stepped leader is invisible to the human eye, and shoots to the ground in less time than it takes to blink. The damage is only 7-8, scale that up and it'd take forever just to get it to 10 with tech. 1. replace tech_automated_exploration with whatever tech you want. Stellaris Dev Diary #314 - Pi in the Sky Ideas. Darvin3 • 3 yr. The engagement range difference between Artillery and Line has no real effect; ships will always drift closer together than their actual engagement range, so yes your Cloud Lightning will fire just fine. It has some of the lowest range of any L weapon so you're pretty much giving up the entire advantage of L weapons in the first place, and its damage is pathetically low. They ignore both shields and armor and deal base damage directly to the hull. But when I engage in combat, I carefully look at the stats after the battle, and the cloud lightening weapon. Admirals. 3 Save game cloud syncing; 4 Video; 5 Input; 6 Audio. However when I go in the ship designer they are not available as an option. 2. Go to Stellaris r/Stellaris • by Morcalvin. However, without Cloud Lightning Arc Emitters will be less effective and are more of a niche weapon choice. - Find the 00_weapons_critters_cloud text file. This happens sometimes, with the scientist selected, right click the system on the galactic map and select "research projects. You can press tab after writing the first part so it shows all ascension perks, but I haven't tried so I don't know if it will work. Their ships have no armour. Crisis weapon damage is 5X, so you don't want them to get in range to hit your ships, kill them from far away and use cautious admirals, artillery combat computers and the war doctrine for +10% range (Rapid deployment I think) which stacks. VLUUR is basically a stronger form of the Void Cloud spaceborn aliens. 25 / ×2. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…The second set is all battleships, with arc generators and cloud lightning, complimented by an occasional fleet of picket corvettes (or picket destroyers) with pd and disruptors (or cloud lightning in the case of the destroyers). 1. Using Strike Craft against the Contingency is a question of whether you have enough of your own to overwhelm their strike craft and PD. In the early stages of development, air acts as an insulator between the positive and negative charges in the cloud and between the cloud and the ground. 2 Particle Launcher 2. Should a cruiser have two artillery slots with. Stellaris 50464 Bug Reports 30841 Suggestions 19142 Tech Support 2893 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports. If you encounter them in multiplayer, crystal plating is the counter. This mod adds Large-sized arc emitters to the game ("Miniaturized Arc Emitter" and "Miniaturized Focused Arc Emitter"). 41) instead of being worse than 2x m T1 (8. (Full bonus starts decreasing by 1% per pop at your 8th pop, -10% is reached at 48) Non-Adaptive is also a free take for void dwellers. r/Stellaris. The research is even in. An amazing starting area with great habitable planets, a perfect choke point, no nearby powerhouses to threaten you. I don't know how the rewards compare, I didn't write them down or w/e so can't compare. with no L-slot weapons) (for reference, This is my first playthough having picked the game up in the Steam sale) I researched cloud lightning conduits in my latest game. This means they have a huge damage bonus against shields, and an equal penalty against armor. They are supposed to be L sized weapons but they don't appear as an option for that slot. I researched cloud lightning conduits in my latest game. Feb 8, 2022. Community Hub. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. . AE/Cloud lightning does more than 3x the damage against FE fleets since less than 1/3 of their health comprises of hull. With decades of experience developing award-winning, world-renowned security hardware and financial payment solutions, the innovators at CompoSecure. Alle Marken sind Eigentum ihrer jeweiligen Besitzer in den USA und anderen Ländern. TauSTED powered by TauSense and, if FALCON is available, with full FLIM analysis. I’ll put one speedy cruiser in each fleet to take the opening beam shot and get destroyed, in case any of these fleets gets caught without a corvette swarm. For 3. 6. Same problem seems to exist for amoeba strike craft. Tier 1 armor and shields unless I'm rolling in alloys. Void Clouds are all shield and hull. Go to Stellaris r/Stellaris. Get a stronger fleet, but void clouds have a weapon which completely ignores shield and armour, attacking straight at the hull. 6. Too powerful, in fact. You’ll also want a few cheap and large corvette only fleets. There are random debris clouds that spawn in some systems as well. Supposed to be good for hull attack (100% penetration both shield and armor). Pure corvette would be my choice. cloud lightning conduits. Arc Emitter Battleships with their 2 small Phase Disruptors, 2 PD and 2 medium Phase Disruptors (or 1 CL if you've unlocked that) While the Arc Emitter is an excellent and underrated weapon that deserves to be held as a highly competitive alternative to the Tachyon Lance and Giga Cannon, the Disruptors and Cloud Lightning are unremarkable at best and struggle to compete with the Neutron. it is empty now, even when I have a local save file located in: C:Program Files (x86)Steamuserdata69082456281990 emotesave games *i have cloud saves enabled, with my stellaris cloud save being up-to-date on the library. Cloud Lightning is a pretty weak weapon, the only reason it gets used is because it's dirt cheap and a good alternative to just leaving the L slots empty (which is a good way to reduce the cost of your Battleships and deploy more Focused Arc Emitters). - Go to the Stellaris folder. If they loose that, then the total DPS they deal is significantly lower. Interestingly, I've found another system that looks similar. Arc emitters (and on a degree, lightning cloud weaponry,) are quite effective against FE's (cause they dont use plating, but have t6 shields(or Psionic shield in spiritualist case) and t5 armor in balance, and not forget the amount of buffs on. This makes it one of the few Artillery weapons that is very effective against Corvettes. Do you guys know if these techs are buffed by repeatables?Run Steam and Stellaris as Administrators. there is an XL slot (battleship spinal mount) weapon that is explicitly called "arc emitter". I did so quickly. The cost of war. #1. Cloud lightning and Arc Emitter can also roll several low damage hits which can cause you to lose much then normal. Jun 24, 2022 @ 4:54pm Unfortunately disrupters are among the weakest weapons in the game so an equivalent load-out of anti-armour and. 8 i think, it can last months or years so yeah, no way to remove it. Join. Just from my quick assessment, since that. The other main weapon loadout is Neutron Launches with a Giga Cannon. STELLARIS 8 STED. - Find the /common/component_templates folder. Bridge_of_Brown. 2 Connection types; 8 Issues fixed. I forgot how to do it, been a while, but search the internet for it. A typical cloud-to-ground lightning bolt begins when a step-like series of negative charges, called a stepped leader, races downward from the bottom of a storm cloud toward the Earth along a. Any way to get lightning now?. Tachyon Lance battleships with neutron launchers absolutely shred the scourge. Example early fleet comps: 20 corvettes, 10 destroyers, as many cruisers you can fit in fleet. Interact with diverse alien races, discover strange new worlds with unexpected events and expand the reach of your empire. I forget how much HP a void cloud has, but 50 torp corvettes should be enough to avoid many casualties. Home; About Us; Services; Referrals; ContactSame benefits as the original PlayStation Plus - two monthly games, discounts, cloud storage, multiplayer access UK: £6. Then some one-system nobody decided to finish its uplift and joined my federation as the protectorate of my ally, which caused the 2nd global timer to freeze. Enter the name of a ship to filter the entries in the table. 1. Supposed to be good for hull attack (100% penetration both shield and armor). So, I'm reaching the mid game, and there's no sign of these dudes showing up. Go to Stellaris r/Stellaris. Nanobot Cloud functions in combat, providing a regenerating aura that when considering all vessels in the fleet, provides a large amount of healing. This. 1 beta][d173] Cloud Lightning not working Game Version [2. Also, the void cloud lightning is better. 2 Running out of Time. In addition, penetration weapons give up a significant amount of DPS to get their penetration stats. But, I have no idea for larger ships. Fighting FE / AE is one of the best-understood military scenarios in Stellaris because it is so clear-cut: Focused Arc Emitter Battleships are the best setup to have, by a massive margin. 3. Much more likely to get declared war on since, again, the AI thinks your fleets are much less dangerous than they actually are. EulersApprentice • 1 yr. Cons: Absolutely terrible against the Prethoryn, but if you get those you can easily switch to lasers, plasma, tachyon lances, neutron launchers etc since energy repeatables are for those too. They are supposed to be L sized weapons but they don't appear as an option for that slot. NL 42dmg per day 90% accuracy 0% tracking. . Void clouds are not organic. If you want more Stellaris guides, you can also Check: Console Commands & Cheats. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Activate LIGHTNING with just one click and. Contents. A gimmick alternative is Arc Emitter + Cloud Lightning; very good against Fallen Empires, Contingency and anyone who relies on lots of Shields and Armor, but in general tasks loses against Artillery BShips. A scaled-up version of the Cloud Lightning, itself a scaled up version of the Disruptor, these weapons launch lightning arcs of chaotic and unstable energy at targets, ignoring armor and shields. If you do have enough or think you do you ~can smack them hard with Torpedo corvette spam and always have your own PD. It has much lower damage and range, but very high tracking. Content is available under Attribution-ShareAlike 3. Provided to YouTube by Universal Music GroupKicks · Barns CourtneyThe Attractions Of Youth℗ 2017 Virgin EMI Records, a division of Universal Music Operations. Cloud Lightning Conduits: tech_space_cloud_weapon_1: Coilguns: tech_mass_drivers_2: Cold Fusion Power: tech_cold_fusion_power: Collective Production Methods:Cloud Lightning is underrated in 1. So that’s 6 fleets. with no L-slot weapons) (for reference, This is my first playthough having picked the game up in the Steam sale)Don’t do cloud lightning though. It is cheap, effective, and is good against literally everything until you. Stellaris is a relatively simple Grand Strategy Sci-Fi game where you play as a custom (or pre-set) empire and develop your way to the most powerful nation in the galaxy. You can acquire and interpret FRET data in your daily experiments. This page was last edited on 19 May 2016, at 18:07. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. I take you through every viable build currently in the game, why they work and the methodo. But, I have no idea for larger ships. 1. Rename "ironman. Cloud Lightning is already at 100% accuracy, and the only advantage of Line computers over Artillery is adding extra accuracy. 105 106 107. exe. 5 Stellaris Tech Id List – J to P. They have a balanced setup with lots of armor and shields, but little hull, so bypassing it is the best option. 0 since there was no L slot disruptor for it to compete against and it did have longer range than the M slot so it had a place in hard countering fallen empires. Whether you have files for download, or just want to upload and share, you can rely on us 24/7, 365 days a year. 3 Garden of Prototypes. In exchange, you get 50% more range (40 vs 60). If they AI kills all the Void Clouds, then Cloud Lightning is lost to the. It makes a storm in the system slowing ships and fire rate. ago. 8 they limited fleets to 500 ships each. Click on the "Mod tools" button and select "Upload mod" within the window that opens. 20. My ships have lots of missiles and the void cloud has no armor, that should help right. r/Stellaris. With 60 range, the most you can squeeze out of them is 60 + 10% (rapid deployment war policy) +20% (cautious) + 20% (artillery combat computer) for a total of 95 range. Look up their compositions, and the tips against a specific FE here. This is because KA range is 120 and Cloud Lighntning is only 60. If the AI beats you to killing the Void Clouds then Cloud Lightning is forever lost to the galaxy, since the AI doesn't salvage the tech. So, I'm reaching the mid game, and there's no sign of these dudes showing up. Troubleshoot issues in the Xbox Game Pass mobile app3. The trouble here is that Battleships simply cannot field many M slots, so I believe Cloud. The damage is only 7-8, scale that up and it'd take forever just to get it to 10 with tech. The main weapons are Strike Craft + Missiles (not Torpedoes) + Arc Emitters + Disruptors + Cloud Lightning. Supposed to be good for hull attack (100% penetration both shield and armor). Two Medium Phased Disruptors having only 30% of the damage output of one Neutron Launcher, with even less range than the Cloud Lightning. Stellaris Wiki Active Wikis Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3In this video I take a long look at Destroyer design in Stellaris. 1. • 3 days ago. They don't exist in my designer. 3. They are marked with a skull icon both in the fleet power box and on the galactic map, and the exact strength number can only be seen with debug mode on. e. 2. The giga cannon will burn down their shields pretty fast, tachyon lances are not that great, especially not against psi shields (because their damage is reduced due to hitting shields first). For the record, in stellaris 2. I believe it will save it to the cloud then. I'd say the best weapon is Focused Arc Emitters paired up with Cloud Lightning and disruptors if you don't have cloud lightning. So there are weapons like Torpedoes, Arc Emitters, Cloud Lightning and Disruptors that basically ignor the shields and armor and go straight for the hull to destroy the ship. If that's the case, you want a screen of corvettes/destroyers rocking PD and Ion Disruptors. but the CL can go through armor and shields. If an inhabited planet falls to a Prethoryn invasion, the infestation process will not be complete until the Scourge has devoured the planet's entire population. I can't seem for the life of me figure out what this outcome does beside just EXIST. Before this new launcher update that allows for Mod Playsets you could synchronize mod orders by going to DocumentsParadox InteractiveStellaris and sharing the dlc_load. Cloud Lightning is pretty terrible against opposing Battleships anyways; it's only really good against Corvettes, and if you're concerned about your Battleship vs Battleship matchup. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Lets break down every change coming to Stellaris with Patch 3. They are supposed to be L sized weapons but they don't appear as an option for that slot. Cloud Snagged Event chain outcomes. 0; Monitoring Dolibarr; Compatible with all versions of Dolibarr up to 17. They’re tasked with various jobs depending on the game, including. Cloud lightning goes direct to hull. Realize your Grand Design. #1. Since every weapon now has its main strength and weaknes it is better to mix and match several weapons types to cover each other weaknesses. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Pure corvette would be my choice. Hangar modules are also good, because they provide better protection against piracy, on top of everything. 0 most weapons have been re-balanced and are now viable in different situations. 모든 권리 보유. Cloud Lightning is only good if you're using Arc Emitters as well. Reply More posts you may like. Bridge_of_Brown. 1. Plantoids gives players the ability to play as a plant-like species that has gained sentience and begun to spread its tendrils across the galaxy, planting the. Launch the game launcher and go to the "Mods" tab. It did for me? Or is it a 2. But it does maintain the local save folder between sessions, so disable cloud saves in the game while logged in with GeForce Now and you'll be fine. Psionic Avatar is mostly protected by shields, and Void Cloud weapons completely ignore shields. guymanthefourth • Fanatical Befrienders • 1 yr. Be it just my bad RNG with Void Clouds, I…I researched cloud lightning conduits in my latest game. We've been hard at work fixing and balancing, and are now ready to supply you with the 3. Modified Cloud Lightning Conduits technology so that it can be researched. Yes KA is better than cloud lightning. They are supposed to be L sized weapons but they don't appear as an option for that slot. Can't transfer saves between your local PC and GeForce Now. 3. 305 votes, 37 comments. Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). They don't exist in my designer. 2. Lightning Safety. 1 How to use the Tech Id Cheat? 2 Stellaris Tech Id List – A-B. There are 2 files with a game state, you need to open those with text editor (even Notepad should do) and search for a keyword "ironman". But, I have no idea for larger ships. 8 Lightning magic, obtained by killing any boss in a specific environment after the Moon lord. Make a backup copy of ironman. Just remember to only fight at max distance or. Arc Lightning would be the best X slot weapon but the 50% evasion will give any X. Equipping Cloud Lightning on your ships does not use the Plantoid L gun model, but instead uses the default Mammalian L gun model. 1. I did so quickly. #3. Cloud Lightning [edit | edit source] Salvaged from Void Clouds, this weapon is essentially a scaled-up Disruptor that use a special gas composition together. 0) Number of years since game start is greater than 10 (×2. Cloud Lightning is one of the worst weapons in the game and never worth using. Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). Cloud Lightning is underrated in 1. Use Battleships with Arc Emitters and Cloud Lightning. nor for any other slot for that matter. 419K subscribers in the Stellaris community. I'd love some alternative way thats maybe not as powerful but at least. I'd be happy to help. In the menu, select the mod you wish to upload and click on "Upload". Stellaris mechanics are heavily stacked against anything larger than a BShip, as they have next to no evasion, next to no withdrawal. Now, "performance vs fleet capacity used", that may be a different story. EDIT - I stand corrected as noted below. To make sure the enemy does not jump away from your Arc Emitter fleets, make sure you get Yurantic Crystals for the 20% energy weapon boost, try to level both Energy Weapon. The Guardians are exceptionally powerful, and push the. Type: effect give_technology = { 'tech = tech_id' } It is not possible to add one tech through console commands, without mods. Consumes power. 0 unless otherwise noted. and Cloud Lightning has the best tracking of any L-slot weapon so it does very well against smaller ships. #2. Admirals. Use the "Table View" and "Card View" buttons to change the way the codes are displayed. Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). They don't exist in my designer. And the advantage increases as the number of repeatables. 3 Lance 2. Business, Economics, and Finance. And in this case totally unnecessary. Unsubscribe Description. edit: Thanks for u/HoloRealism to point. so i had a 2. The damage is only 7-8, scale that up and it'd take forever just to get it to 10 with tech. Then Disintegrator corvette swarms and Arc Emitter/Cloud Lightning battleships. type or copy-paste this into the console: activate_ascension_perk ap_colossus. Open console. Advanced shields require Strategic Resource to make. The star itself always has a deposit of 6 physics. Example 200 Naval Capacity Fleet: Cloud Lightning is the best L weapon to use with arc emitters and have incredibly low range for a battleship weapon. I researched cloud lightning conduits in my latest game. void cloud technology id cheat. They don't exist in my designer. New mechanics provide many ways to specialize your vassals’ roles within your empire, bring new planets and subjects under. CL 12dmg per day 100% accuracy 30% tracking. Sometimes it works, sometimes it doesn't. Lightning, the visible discharge of electricity that occurs when a region of a cloud acquires an excess electrical charge, either positive or negative, sufficient to break down the resistance of air. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and. Cloud lightning is an L-size weapon with range 70 and average. the. Then you can get pretty high-evasion destroyers, pushing high eighties or even hitting the cap of 90. The main weapons are Strike Craft + Missiles (not Torpedoes) + Arc Emitters + Disruptors + Cloud Lightning. 15. If you’ve ever played any Final Fantasy, chances are you know moogles. * Cloud lightning is a tech that can be acquired by killing void clouds and researching their debris. . The damage is only 7-8, scale that up and it'd take forever just to get it to 10 with tech. 99 monthly / £19. Supposed to be good for hull attack (100% penetration both shield and armor). Just skip all the enemy's repeatable shield and armor tech, cut right into their hull which reduces their firepower so they end up not even busting past your armor and you've nuked their fleet. Bridge_of_Brown. (And cloud lightning is, tbh, more or less scaled with the damage for the smaller bypass weapons. First, restart :P since they are generated at galaxy generation, it's hard to cheese them mid-game. 3. It is always a bad idea to mess around with steam folders containing cloud saves. Stellaris. • 3 yr. GeForce Now isn't consistent with Cloud Saving in Stellaris. . Crisis weapon damage is 5X, so you don't want them to get in range to hit your ships, kill them from far away and use cautious admirals, artillery combat computers and the war doctrine for +10% range (Rapid deployment I think) which stacks together for +50% range on the 120 base. If you've got anti-shield or shield-ignoring, use it. 6 Technology List – Q to S. And the advantage increases as the number of repeatables. So for a somewhat new person like me this sounds fantastic and that I should basically only use. I made a few mistakes in this buildup and I could. Last couple of games, I had science ships searching the galaxy for them, even though I had no ability to take them on yet (and hence the AI wouldn't have been able to either. r/Stellaris • Stellaris Dev Diary #318 - Announcing Astral Planes. In addition, penetration weapons give up a significant amount of DPS to get their penetration stats. If your save was local then you could do that thing with Windows that restores your system to a previous state. A destroyer with lightning cloud and two s disruptors is a good, solid build. They’re round, adorably puffs of fur native to the FF universe. Scroll over to that blasted blank event: You should see the name of the event that's a problem. This is because KA range is 120 and Cloud Lighntning is only 60. Stellaris provides the foundation for you to build your. Miners = Lvl1 drives and mining beams (useful up to Lvl 3 lasers) Amoeba = armour regen aux and amoeba fighters (useful up to Lvl 3 fighters) Void cloud = lightning arc (L slot weapon, marginal use if going full disruptor beams) #1. Yep, a mechanic added to screw with people like me who stack cloud lightning, arc emitters, and disruptors. Depends on your other ships and weapons and what type of defense your enemy is using. The domain Pureled. Interact with diverse alien races, discover strange new worlds with unexpected events and expand the reach of your empire. 1. Fallen Empire ships are universally weakest to Hull penetrating weapons (Disruptors, Arc Emitters, Cloud Lightning), having high Armor & Shields and comparatively little Hull. 1 Beacon in the Depth. Does VLUUR have debris after you beat it and if it does, can you aquire cloud lighting from the debris? < > Showing 1-2 of 2 comments . Cloud Lightning Uavailable. #footer_privacy_policy | #. 100% accuracy. Corrupted Avatar. I summoned a corrupted avatar into my empire (high chance of success, yeah right), and need to kill the damn thing. I researched cloud lightning conduits in my latest game. UU. What jumps out is the very low damage of the CL. Is there a time, place, enemy, situation, etc. The idea really is to give dedicated players just that little bit more, good for role-playing and for building up those stories sci-fi fans love so much. Get a stronger fleet, but void clouds have a weapon which completely ignores shield and armour, attacking straight at the hull. 7Lets dive in!Pre-order St. Lightning is a natural phenomenon formed by electrostatic discharges through the atmosphere between two electrically charged regions, either both in the atmosphere or with one in the atmosphere and on the ground, temporarily neutralizing these in a near-instantaneous release of an average of one gigajoule of energy. Compatible with all versions of Dolibarr up to 17. So I’m currently fighting the Contingency, so my fleets are all specked to Arc Emitters and Cloud Lightning with some corvette fleets with Phase Disrupters. In stellaris 2. Pages: 1. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. This gives you time to send your own armies to take the planet back. 4 What are they building. See what else you can do to get the most out of your subscription. It applies to reanimated space fauna, not any weapon tech you put on your ships, and certain space fauna-based weapons, cloud lightning may be one of them. Try running Steam as an administrator. In summary, we present TauSense and show typical applications that benefit from this technology. Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. Since every weapon now has its main strength and weaknes it is better to mix and match several weapons types to cover each other weaknesses. ago. Activate LIGHTNING with just one click and. CryptoIts a galactic storm, it was introduced in 2. A kernel-based root solution for Android GKI devices. Thread starter Silesian Burd; Start date Oct 19, 2022; Jump to latest Follow Reply Menu We have updated our Community Code of Conduct. This opens up the Debug Menu. So when did they nerf this? I remember clearly being able to have an entire fleet of destroyers with the conduits equipped along side disrupters and just annihilating giant 150k baton fleets with a power of just 50k. Open console by pressing ~ and enter “research_technology (technology_id_here)”. Now, "performance vs fleet capacity used", that may be a different story. Should we use neutron launchers? how about cloud lightning? Is the secret really to use kinetic artillery? Lets dive in and find out. The damage is only 7-8, scale that up and it'd take forever just to get it to 10 with tech. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio.